The character made in ZBrush with UV and decimated for fast handle polycount.
All set up in Maya with UDIM and render in REDshift v2.6.42. Texturing in Substance Painter 4k metallic/roughness textures per material. Also added planet and stars. Few cameras and few scene for different render settings.
- The original art from OVO DIARY Ryota Murayama ak @ovopack. Thanks for good concept art. https://www.artstation.com/ovopack
- Thanks to Andrew Silke for cool ZooToolsPro for REDshift, it's really handy, please check it out his page [https://create3dcharacters.com]
Beyond God