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Beyond God

The character made in ZBrush with UV and decimated for fast handle polycount.
All set up in Maya with UDIM and render in REDshift v2.6.42. Texturing in Substance Painter 4k metallic/roughness textures per material. Also added planet and stars. Few cameras and few scene for different render settings.

- The original art from OVO DIARY Ryota Murayama ak @ovopack. Thanks for good concept art. https://www.artstation.com/ovopack
- Thanks to Andrew Silke for cool ZooToolsPro for REDshift, it's really handy, please check it out his page [https://create3dcharacters.com]

Everything are done in 3d. The pedestal edited in 2d.

Everything are done in 3d. The pedestal edited in 2d.

Concept art  from OVO DIARY Ryota Murayama

Concept art from OVO DIARY Ryota Murayama

Fluffy pattern B

Fluffy pattern B

Fluffy pattern A

Fluffy pattern A

Close up shot in Marmoset Toolbag

Close up shot in Marmoset Toolbag

Color pass

Color pass

Color pass

Color pass

UDIM maps

UDIM maps

KeyShot render

KeyShot render

Ponytail was turned into ZBrush IMM Brush, because why not.

Ponytail was turned into ZBrush IMM Brush, because why not.

Beyond God

 Breakdown of the hair

Breakdown of the hair

I did few custom brush for layering fur.

I did few custom brush for layering fur.

This is some tricks what you can use to fix easy's with UV.

This is some tricks what you can use to fix easy's with UV.